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Intermediate Game Dev

Trixel Rocket - Tip of the day 06 - Space Mines

Sep 30, 2018
About this tutorial

Here is a tip of the day to help you play. “Space Mines” Trixel Rocket available on iOS today - https://buff.ly/2oBkkKN Website: http://bliz.studio Instagram: https://www.instagram.com/blizstudio/ Facebook: https://www.facebook.com/blizstudiogames Twitter: https://twitter.com/BlizStudio Please S

Written Guide

Tip of the day number six for Trixel Rocket covers the space mine levels. These are the ones players tend to fail repeatedly for the same reason: they try to memorize a route instead of reading what's actually on screen.

Why memorizing a route doesn't work here

The key detail about space mines is that they aren't consistent between runs. The speeds change from gameplay to gameplay, and the direction changes a little as well.

That means a line that worked on your last attempt is not guaranteed to work on this one. If you keep dying at the same spot, the instinct to learn the pattern is actively working against you, because there isn't a fixed pattern to learn.

Watch the rotation

What you can read is the rotation. Pay attention to when the mines are rotating and how they're rotating, and the gap you need becomes predictable in the moment even though it wasn't predictable in advance.

Practically, that means your eyes belong on the mines ahead of you rather than on your ship. Track the rotation, time your approach to it, and you should be able to get through.

Squeezing through

In a run through one of the space mine levels there are a lot of them on screen at once, and the approach is the same every time: find where the mines are, pick your gap, then commit.

Some sections you squeeze through, because the viable gap is tight and you take it anyway. Others you go right through the middle, because the mine popping tells you exactly where the safe space is.

The failure mode is hesitation. Once you've read the rotation and chosen your line, drifting is what gets you hit, because the mines keep moving while you're deciding.

Handling canyon runs

Several of these levels are built as canyon runs — narrow corridors with mines inside them. Here the job doubles: you're staying away from the mines and staying off the walls at the same time.

The way through a canyon run is to solve one hazard at a time rather than both at once. Pick your side of the corridor early, hold it, and only deviate for the mine you're actively passing.

Handled that way, a canyon section stops being a panic and turns into a sequence of small decisions that are each individually easy.

The short version

Space mine speeds and directions vary run to run, so read the rotation live instead of memorizing routes. Commit the moment you've spotted your gap. And in canyon runs, treat the walls and the mines as two separate problems rather than one big one.

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