Trixel Rocket - Tip of the day 09 - Meteor Showers
Here is a tip of the day to help you play. “Meteor Showers” Trixel Rocket available on iOS today - https://buff.ly/2oBkkKN Website: http://bliz.studio Instagram: https://www.instagram.com/blizstudio/ Facebook: https://www.facebook.com/blizstudiogames Twitter: https://twitter.com/BlizStudio Pleas
Tip of the day number nine for Trixel Rocket covers the meteor shower levels, where objects come pouring in from the top of the screen. These levels look chaotic, but the game gives you two separate warnings before anything can hit you. Learning to read them is the difference between guessing and playing.
What a meteor shower level is
Trixel Rocket has a bunch of different level types, and the meteor shower is one of them. Instead of a fixed obstacle layout, objects come in from the top of the screen and travel down through the play space while you're trying to fly and collect gems.
Because the hazards are moving and arriving continuously, you can't memorize a route the way you can on a static level. You have to react. That's what the warning system is there to make possible.
Warning one: the level intro
At the beginning of the level, watch for the warning. It tells you where objects are going to be coming from, and it appears before the pressure starts.
This is the one most players skip past, because at the start of a level the instinct is to launch immediately. Take the extra beat to read it. Knowing which side of the screen is about to get busy determines where you should be positioning yourself for the first ten seconds.
Warning two: the screen flash
Right before an object comes onto the screen, you'll see a screen flash. That flash is the game telling you something is about to pop in, giving you a small but real window to move.
Once you know to look for it, the flash changes how the level reads. Instead of objects appearing out of nowhere, every hazard is announced. Your job shifts from dodging on reflex to responding to a cue, which is a much more reliable skill under pressure.
Playing it in practice
On a run through the first meteor shower level, the pattern is: launch, grab some of the gems on the way up, and then the warning appears telling you something is coming from the top of the screen. From there it's dodging, with each new arrival preceded by its flash.
The habit worth building is keeping part of your attention on the top of the screen rather than locking your eyes on your ship. That's where new objects enter, and where the flash shows up. If you're only watching your ship, you're reacting to hazards that are already halfway down.
The short version
Read the warning at the start so you know which direction the trouble is coming from. Watch the top of the screen for the flash so you know when each object is about to appear. Collect gems in the gaps, not through the hazards.
Do those three things and the meteor shower levels stop being about luck. The information you need is all on screen. It's just easy to miss if nobody tells you to look for it.





