Available Now
Unity 2022.3+
Editor + Runtime
Full C# Source
Built-in · URP · HDRP
Multi Tag
Unlimited tags. Dot-notation hierarchy. Zero friction.Unity's built-in tag system allows exactly one tag per GameObject, from a fixed project-wide list. Multi Tag replaces that with a professional, Unreal-inspired tagging system: assign as many tags as you want to any object and query them with a fast, expressive hierarchy. A query for "Character" automatically matches Character.Enemy, Character.Enemy.Boss, and every descendant — no comparison logic to write. Great for RPGs and inventories, enemy/AI perception, interaction and trigger systems, faction logic, and ability targeting.
- ▸ Unlimited tags per GameObject with Unreal-style dot-notation hierarchy
- ▸ Fast global registry — O(1) exact lookups, no
FindObjectsOfTypeor GetComponent loops - ▸ Polished chip Inspector UI with live autocomplete and one-click removal
- ▸ Tag Manager window for a project-wide preset library
- ▸
[TagReference]attribute adds a dropdown tag picker to any string field - ▸ Fluent extension methods:
AddTag,HasTag,HasAllTags,HasAnyTag - ▸ Multi-object editing with full Undo, plus samples, NUnit tests & PDF docs
$14.99