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The Portfolio

Games

Dice of Ruin — in development
In Development Strategy Unity · Playmaker

Dice of Ruin

A game I'm building with my daughter. You play a god watching over a world whose population keeps growing on a grid. Keep it from overgrowing and destroying itself by rolling dice to unleash disasters — a d8 picks the disaster, a d10 sets how much of the population it wipes out. A 2D game built in 3D space, made in Unity with Playmaker. Working title, in active development.

  • Roll dice to trigger disasters and curb the population
  • 2D gameplay in 3D space with real physics-based dice
  • Built by a father-daughter team — dev + art
  • New devlog every Friday
Trixel Rocket title screen
Available Now Action Avoidance Unity

Trixel Rocket

Will you survive? An action avoidance game with a stunning new Trixel art style and 30+ randomized levels. Navigate deep space in your ship using single-finger controls — collect gems, dodge obstacles, and see how long you can survive. Fast gameplay keeps you in the action.

  • Stunning Trixel art style — a whole new aesthetic
  • 30+ randomized levels — different every time you play
  • Multiple selectable ships
  • Shield protection system
  • Game Center leaderboard integration
  • Music by Lewis Thompson
Trixel Rocket screenshot 1Trixel Rocket screenshot 2Trixel Rocket screenshot 3Trixel Rocket screenshot 4Trixel Rocket screenshot 5Trixel Rocket screenshot 6