In Development Strategy Unity · Playmaker
Dice of Ruin
A game I'm building with my daughter. You play a god watching over a world whose population keeps growing on a grid. Keep it from overgrowing and destroying itself by rolling dice to unleash disasters — a d8 picks the disaster, a d10 sets how much of the population it wipes out. A 2D game built in 3D space, made in Unity with Playmaker. Working title, in active development.
- ▸ Roll dice to trigger disasters and curb the population
- ▸ 2D gameplay in 3D space with real physics-based dice
- ▸ Built by a father-daughter team — dev + art
- ▸ New devlog every Friday




