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Behind the Build

Devlog

Building games in public. Right now that's Dice of Ruin — a 2D-in-3D strategy game I'm making with my daughter — with a new episode every Friday.

Dice of Ruin — Devlog #3
Dice of Ruin · Devlog #3Jul 18, 20266 min watch

Disasters Come to Life & Dev Shortcuts

Week 3: disasters can now be placed on the board and actually wreak havoc — an earthquake expands through its zone, wiping out the population with particles and screen shake. Plus a dev win: keyboard shortcuts to fire each disaster instantly instead of re-rolling the dice.

Dice of Ruin — Devlog #2
Dice of Ruin · Devlog #2Jul 11, 20266 min watch

Game Feel, Full Game Loop & Disasters

Week 2: added game feel — screen shake, particles, UI and sounds — plus a bigger board and the full core game loop working end to end.

Dice of Ruin — Devlog #01
Dice of Ruin · Devlog #01Jul 6, 20266 min watch

Starting a New Game with My Daughter

The first devlog for Dice of Ruin: the core idea (you're a god rolling dice to unleash disasters and keep a growing population from destroying the world), the team behind it, the tech (Playmaker in Unity 6.5), and week one's prototype — rollable 3D d8 and d10 dice with a physics material for bounce.

More episodes every Friday. Subscribe on YouTube →