Devlog
Building games in public. Right now that's Dice of Ruin — a 2D-in-3D strategy game I'm making with my daughter — with a new episode every Friday.

Disasters Come to Life & Dev Shortcuts
Week 3: disasters can now be placed on the board and actually wreak havoc — an earthquake expands through its zone, wiping out the population with particles and screen shake. Plus a dev win: keyboard shortcuts to fire each disaster instantly instead of re-rolling the dice.

Game Feel, Full Game Loop & Disasters
Week 2: added game feel — screen shake, particles, UI and sounds — plus a bigger board and the full core game loop working end to end.
Starting a New Game with My Daughter
The first devlog for Dice of Ruin: the core idea (you're a god rolling dice to unleash disasters and keep a growing population from destroying the world), the team behind it, the tech (Playmaker in Unity 6.5), and week one's prototype — rollable 3D d8 and d10 dice with a physics material for bounce.
More episodes every Friday. Subscribe on YouTube →