Skip to main content
‹ Back to Tutorials
Intermediate Unity

#Unity Simple Flight Sim - Adding Trails to tips of wings #quick #tutorial

Oct 4, 2023
About this tutorial

Learn how to build add the Unity Trails using the trail component to the tips of the wings in this quick tutorial. My discord link ► https://discord.gg/DgUdNDT7KU ► Download Unity at https://unity.com 🚀 Download Trixel Rocket for free on App Store at: https://apple.co/31s4gzt 👉🏼 To Sign up for

Written Guide

Wingtip trails are one of the highest impact-to-effort visual upgrades you can give a flight game — they communicate speed, turning, and banking with zero gameplay code. Unity's built-in Trail Renderer does all the work. Here's the complete setup from the video, expanded with the reasoning behind each setting.

Step 1 — Create the trail material

Make a new material named Trail and set its shader to Universal Render Pipeline → Particles → Unlit. The unlit particle shader is the right choice because trails shouldn't receive scene lighting — they should read as pure streaks of color. Pick a color that contrasts with your sky so the trails stay visible during fast maneuvers.

Step 2 — Add and shape the Trail Renderer

Add a Trail Renderer component to an empty GameObject and assign your material. The default trail is one full unit wide — far too fat for a wingtip. In the width curve, drag the first node down until the trail starts thin. Then double-click the curve line to add a second node and pull it down to zero at the end: this tapers the trail so it narrows as it recedes, which is what makes it look like a vapor trail instead of a ribbon.

Step 3 — Position and duplicate

Parent the trail object to your aircraft and position it exactly at the wingtip — precision matters here, since a trail floating a few centimeters off the wing breaks the illusion immediately. Once one side looks right, duplicate the object and mirror its position to the opposite wingtip.

Hit play and bank into a turn: both tips now draw clean tapering streaks through the air. From here you can experiment with the Time property (how long the trail persists), a gradient that fades alpha toward the tail, or enabling trails only during sharp turns for a more realistic vapor effect.

Transcript
Show / hide transcript (28 segments)
0:00 I want to add trail to the tips of the
0:03 Wings as it flies first thing I need to
0:04 do is to go ahead and add a trail create
0:06 a material first and we'll just call
0:08 this Trail I'm also going to make that a
0:10 type Trail as a universal original
0:12 pipeline particles unlike and I'm also
0:14 going to give it a color add a trail so
0:17 I'm going to add a fat Trail I'm going
0:18 to take that material and add it to that
0:19 trail and then with the trail the width
0:21 here is one unit wide I want that to be
0:25 way smaller because I want to have it at
0:27 the tip of the wings so I'm going to
0:28 make that first node as really small now
0:32 I'm also going to double click on the
0:33 line that's there to add a second node
0:35 which allows me to make the trail go
0:38 skinny as it goes back in space and just
0:41 make sure that it is in the spot that it
0:42 needs to be and I want to have it at the
0:44 tip of the wing and then I'm going to
0:45 duplicate that and then move that to the
0:47 second wing and then now if I hit play
0:52 I now have a nice Trail at the tip of
0:55 the Wings
0:55 there you go there is a nice little
0:58 bonus for adding trails