Unity Third-Person Controller & Enemy AI (Playmaker)
Build a Unity third-person controller and smart enemy AI with Playmaker — animation blending, the new Input System, jumping, NavMesh agents, field-of-view and line-of-sight detection. Everything is visual-scripted, so you can follow along without code.
Unity Playmaker - 3rd Person (7 parts)
- Unity Playmaker - 3rd Person - Enemy AI - Field of View
- Unity Playmaker - 3rd Person Adding Jump and Jump Animation
- Unity Playmaker - 3rd Person Adding Particle System to Walk
- Unity Playmaker - 3rd Person Controller and New Input System
- Unity Playmaker - 3rd Person Idle Walk Run Animation Blend
- Unity Playmaker - 3rd Person Passive Trigger Interactions
- Unity Playmaker - 3rd Person UI Dialogue Box for the Game
More tutorials
- 3rd Person in Unity and Playmaker - Base Enemy AI Roaming
- 3rd Person Unity Playmaker Magic Attack Idle Start Stop
- Setting up Player movement with Unity 3D NavMesh Agent in Playmaker
- Unity - 3rd Person Adding Second Cinemachine Virtual Camera
- Unity 3rd Person - Animation Rigging Package for head look
- Unity 3rd Person - Particle System - Making Magic Particles
- Unity Playmaker - Simple Bot AI using Unity Navmesh Target
- Unity Playmaker - Third Person - Enemy AI - Enemy AI Manager
- Unity Playmaker - Third Person - Enemy AI - Line of Sight
- Unity Playmaker 3rd Person Arena Game- Pattern Randomization
- Unity Playmaker 3rd Person Enemy AI Detecting Player Range