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Intermediate Unity
Unity's New Pricing: What You NEED to Know!
About this tutorial
Unity shook the dev world with a new pricing model, then listened to us and made key changes. Dive in to discover what's new and how it affects you! Unity Pricing Updates. ► https://unity.com/pricing-updates My discord link ► https://discord.gg/DgUdNDT7KU ► Download Unity at https://unity.com Cha
Transcript
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0:00 okay so if you have lived under a rock
0:04 you haven't heard of all the unity
0:06 upheaval and the changes but I'm not
0:09 going to go over those because most of
0:11 you know if you're a Unity developer or
0:13 in the Game Dev world at all you know
0:16 that there are all kinds of stuff going
0:18 on with unity and the pricing changes
0:21 okay not going to talk about that so
0:24 what are we going to talk about we are
0:25 going to talk about the apology and then
0:29 also what the new pricing changes are
0:31 first off let's go ahead and give Unity
0:34 just a little bit of credit they faced a
0:37 wave of criticism after their previous
0:39 pricing changes now I personally thought
0:42 that they were going to double down and
0:44 stick with those pricing changes
0:46 they listen to us the Game Dev community
0:49 and actually took a step back
0:51 and they issued an apology
0:54 how many companies do that these days
0:57 okay so now let's get on to the meat of
0:59 what the changes are
1:01 so Unity personal now has no runtime
1:04 fees and an optional splash screen this
1:07 is one of the reasons why most people
1:09 upgraded to plus is so they didn't have
1:11 that on their game and they also updated
1:13 the revenue limit from one hundred
1:16 thousand to two hundred thousand so you
1:18 can use personal up to 200 000 for a
1:22 given year
1:23 also any runtime fees are going to be
1:26 looking forwards it's going to apply to
1:29 revenue that is made in the future not
1:32 anything that you have done in the past
1:34 it's only going to be applied to the LTS
1:36 version that's coming out next year in
1:39 2024. current versions of unity will not
1:43 be affected
1:44 and then also Unity assures that they're
1:47 going to stick with the terms of service
1:49 for the current version of unity that
1:51 you're using in the terms of service are
1:53 only going to be applied if you update
1:55 to the newer version of unity in the
1:57 2024. now let's talk about the runtime
2:00 fee so the runtime fee is going to be
2:02 based off of 2.5 percent of the revenue
2:07 or based off unique initial engagements
2:11 so if user downloads it on one device
2:13 and then downloads it on another it's
2:15 only going to be charged with one device
2:17 all right so what's that mean for us as
2:19 developers it's clear that Unity wants
2:22 to continue to invest in success and us
2:25 as developers and I'm glad that
2:28 everybody spoke up because now that's
2:30 going to continue to help us and I think
2:33 these changes reflect that commitment
2:35 and it's pretty darn exciting for us as
2:38 game developers now let's get back to
2:42 making games