WIN 1 of 3 Playmaker Licenses the Visual Scripting tool for Unity to help me reach 1000 subscribers
I'm giving away 3 licenses for Playmaker the visual scripting tool for Unity as soon as I reach 1000 subscribers. My channel is all 100% Free beginning game dev tutorials using Unity and Playmaker that are for beginning game devs! ๐๐ผ To Sign up for email updates on my latest tutorials and game p
An announcement from the Bliz Studio archive: a giveaway of three PlayMaker licenses, donated by Alex from Hutong Games, run to help push the channel to 1000 subscribers. The giveaway itself has long since closed, but what's in it is still worth knowing if you're weighing up visual scripting.
What was being given away
Three full PlayMaker licenses, donated directly by Alex from Hutong Games, the creator of PlayMaker. Publisher-donated giveaways like this are fairly common in the Unity ecosystem and are usually the cheapest legitimate way to get a paid tool if you're starting out with no budget.
Credit where it's due: these were donated, not sponsored placements, which is why the thanks to Alex appears twice in the original announcement.
What PlayMaker actually is
For anyone arriving without context, PlayMaker is a visual scripting tool for Unity. It lets you build game logic as finite state machines, wiring together states and actions in a graph instead of writing C sharp.
The practical pitch is that it lets you easily create games inside Unity without a programming background. That makes it particularly useful for designers, artists, and anyone whose ideas are moving faster than their code. It's also a genuinely good way to learn how game logic is structured, because state machines make the flow of your game visible rather than buried in scripts.
How the giveaway worked
Entry had two steps. Subscribe to the channel, then subscribe to the newsletter. For anyone who was already a channel subscriber, the instruction was to subscribe to the newsletter and send an email so they could be added to the list manually.
It's a simple structure and a sensible one. The newsletter is the part that survives platform changes, which is exactly why it was the second requirement rather than an afterthought.
The point of the channel
The reason for the push was stated plainly: the channel exists to provide free tutorials that help beginning game devs on their game dev journey. The 1000 subscriber milestone was about reach, not vanity, since more subscribers means the tutorials get in front of more people who need them.
That mission is still the through line across the whole Bliz Studio library. If you're starting your own game dev journey, the tutorials are all free and the back catalogue is deep. This particular giveaway has closed, but the reason it existed hasn't changed.





