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Intermediate Game Dev
Trixel Rocket 2 - Devlog 03 - Quick Update - Finishing off the Missile Firing System
About this tutorial
#TrixelRocket2 Devlog 03 - In this quick update, I working on the missile firing system. I have the seeker missile in and working but I need to have a full system for how and why the player would use it or to NOT use it. Quick explaination of the Playmaker actions that I am using to set up the sys
Written Guide
This Trixel Rocket 2 devlog covers converting a homing missile from an unlimited, spammable ability into a scarce resource with a UI counter and a firing cooldown. The design problem it solves is one every game with a special ability runs into.





