Trixel Rocket 2 - Devlog 06 - Enemy Generation System - Making those enemies - Game ON!!!
#TrixelRocket2 Devlog 06 - Worked on the game for just a bit last night. I was able to put together an enemy generation system using Playmaker and Unity3D. I have a looping system that checks a number and continues to loop until that number is down to 0 and then stops creating enemies. I have an
This Trixel Rocket 2 devlog walks through an enemy generation system built the night before — a spawner that pulls from an array of 30 pre-authored flight paths, randomizes speed, and loops a set number of times with variable delays. It's a compact pattern worth stealing for any wave-based shooter.





