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Intermediate Unity

Unity + Playmaker - Quick Tip - Set Language for PM Editor

Apr 5, 2022
About this tutorial

In this Playmaker Unity Quick Tip tutorial, I'll show how to set the language of the Playmaker Editor window. Chapters: 00:00 Introduction 00:15 Open Playmaker Preferences Window 00:40 General PM Editor Language Selection ► Download Playmaker at https://bit.ly/3dV8JzC ► Download Unity at https://u

Written Guide

A short PlayMaker quick tip prompted by a viewer question: how do you change the language of the PlayMaker editor itself? The setting exists, but it's buried a couple of layers down in a place most people never open, so here's the direct route.

Open PlayMaker Preferences

Go to the Preferences tab in PlayMaker. It sits down at the bottom and is easy to miss, which is the main reason this question comes up at all. Clicking it opens the Preferences pane.

By default the pane opens on Graph View, so if you were expecting a language setting on the first screen, you won't find one there.

Worth knowing: the Graph View tab

Since you're already here, Graph View is a good place to change how the graph itself looks. One of the more useful options is the link style used to draw transitions between states.

You can set links to circuit links, which route at right angles, or direct links, which draw straight lines. Jerry's personal preference is the bezier links, which curve between states and tend to stay readable as an FSM gets crowded. It's cosmetic, but on a large graph the difference in legibility is real.

Switch to the General tab

At the top of the Preferences pane, click where it says Graph View and switch to General. The language options are at the very, very top of that tab.

This is the part that trips people up: the language setting is not under Graph View, and it isn't in Unity's own preferences either. It lives in PlayMaker's General preferences.

Pick your language

The languages available are Chinese, Dutch, French, German, Italian, Japanese, Portuguese, Spanish, and Swedish. Switch the language and the PlayMaker editor updates to match.

There's no commitment here. If you want to go back to English, return to the same setting and switch it back. That's the whole tip: Preferences, General tab, top of the list.

Why you might want this

The obvious case is working in your first language rather than translating action names in your head while you build. The less obvious one is teaching. If you're producing tutorials or running a class where English isn't the shared language, switching the editor means your screenshots and screen recordings match what your audience sees on their own machines.

It's also a quick way to sanity check that a localized term matches what you expect before you write documentation around it.

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