Support
Help and documentation for Bliz Studio Unity assets.
Need a hand with a Bliz Studio asset, found a bug, or have a feature request? Here's how to reach us and where to find documentation.
Get in touch
Reach me directly at hello@blizstudio.com — I respond personally to questions, requests, and issues.
Discord
Join the Bliz Studio Discord for quick questions and community help.
When reporting an issue, it helps to include your Unity version, the asset version (shown in the Package Manager), and steps to reproduce the problem. You can also use the contact form on our About page.
Multi Tag
Multi Tag replaces Unity's one-tag-per-object limit with a professional, Unreal-inspired tagging system — assign unlimited tags to any GameObject and query them with a fast dot-notation hierarchy. Full PDF documentation ships inside the package, and the importable samples cover every feature. The notes below are a quick reference; for the complete details, see the Asset Store listing.
Requirements & compatibility
- Unity 2022.3 LTS or newer
- Works with all render pipelines (Built-in, URP, HDRP) — it's pure C# with no rendering dependencies
- No third-party dependencies; full C# source code included
- Editor and runtime; desktop, mobile, and console build targets
Installation
- Purchase Multi Tag from the Unity Asset Store.
- In Unity, open
Window → Package Manager, switch to My Assets, find Multi Tag, and click Download, then Import. - Optionally import the included samples (Basic Usage, Advanced Queries, Demo Scene) from the package's Samples tab.
Getting started
- Add the
MultiTagcomponent to any GameObject, then assign one or more tags through the chip Inspector UI — start typing for live autocomplete from your preset library. - Organize tags hierarchically with dot notation — for example
Character.Enemy.Boss. A query for"Character"matches every descendant automatically. - Open
Tools → MultiTag → Tag Managerto define a project-wide preset library; presets power the autocomplete and[TagReference]dropdowns. - Query and mutate tags from code with the fluent extension methods, e.g.
gameObject.AddTag("Character.Enemy.Boss"),gameObject.HasTag("Character.Enemy"), orMultiTagRegistry.FindAllWithTag("Character.Enemy").
Frequently asked questions
Does this replace Unity's built-in tags?
You can use it however you like — Multi Tag works alongside Unity's existing tag field, so keep built-in tags where they make sense and use Multi Tag wherever you need more than one tag or a hierarchy.
Which Unity versions are supported?
Multi Tag supports Unity 2022.3 LTS and newer, with no third-party dependencies. Because it's pure C# with no rendering dependencies, it works across the Built-in, URP, and HDRP render pipelines.
Is the source code included?
Yes — the package ships with full C# source, three importable samples, NUnit editor tests, and complete PDF documentation.
How do I report a bug or request a feature?
Email hello@blizstudio.com or ask on the Discord. Include your Unity and asset versions and steps to reproduce, and I'll get back to you.