Learn how to make Games: Unity - Download and Getting Started with Unity (Part 1)
Hi I'm Jerry from Bliz Studio LLC. In this intro to game design tutorial I'll be covering downloading Unity and an introduction to this game engine. How to Make a Video Game With Unity3D and Playmaker Series: Part 1: Introduction to Unity3D - https://youtu.be/loCS3NtySaU Part 2: Installing and Usi
This first part of the series gets you from zero to a working Unity project and a tour of the editor. Using Unity as the engine and Playmaker as a no-code visual scripting tool, the series builds toward a full game; here you download Unity, create a 2D project with a sensible folder structure, and learn what each part of the interface does.
Download and install Unity
Go to unity.com and click Get Started, then choose Individual. If you make less than $100,000 from your games over 12 months, which covers most beginners, you can use Unity for free. Download and install it, then open Unity Hub to create your first project.
Create an organized 2D project
In Unity Hub click New and select the 2D template (other options include 3D, 3D with Extras, HDRP, and URP, but 2D keeps this first project simple). Name it something like Space Shooter Tutorial and save it in a gamedev folder. Inside the project folder, create a Game subfolder where the actual project lives, and keep source assets like Photoshop files and sounds in separate folders outside the project so things stay tidy.
Tools, Hierarchy, and the Scene/Game views
The toolbar icons across the top let you pan the scene, select and move objects, rotate, and scale (a description link covers keyboard shortcuts). The Hierarchy window lists every game object in the scene; by default a Sample Scene contains a Main Camera, and everything you create nests in this structure. The center holds the Scene tab and the Game tab, where Game shows exactly what the selected camera sees, currently a blue background because nothing has been added yet.
2D is still a 3D space
Even in a 2D project the scene is genuinely 3D; the 2D template just changes how the camera views it. Click the 2D toggle to uncage the view and hold the Option key to orbit around in 3D space, which is handy for seeing where the camera sits and what it's pointing at. Click 2D again to return to the flat working view.
The Inspector, Console, and Project window
The Inspector on the right is a contextual menu that changes with your selection; for the main camera it shows the Transform (position, rotation, scale) and other settings. Below, the Console reports errors and links you straight to the problem item. The Project window holds every asset in the project. The tutorial moves the Project window up next to Hierarchy, switches it to a single-column layout via the icon in its top-right corner, and creates subfolders (right-click Assets > Create Folder) such as Sprites and Sounds to stay organized as the game grows.





