Designing the Grapple Mechanic — From Concept to Feel
After two weeks of prototyping, the grapple hook finally feels satisfying. Here's everything I tried, what failed, and the small change that made it click.
After two weeks of prototyping, the grapple hook finally feels satisfying. Here's everything I tried, what failed, and the small change that made it click.
The original state machine worked — until it didn't. A deep-dive into why I scrapped months of work and what the new behavior tree approach unlocks.
Based on your feedback I'm experimenting with shorter, more focused episodes alongside the longer deep-dive series. Here's the plan.
A look at the custom Unity editor tools I built to speed up level creation — and the Blender pipeline for the modular tile set.
Tutorial views hit 1M total, the Godot series wrapped, and I started Chapter 2 level design. Plus: what's next for the channel.