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Behind the Build

Devlog

Echoes of the Rift Apr 18, 2026 · 7 min read

Designing the Grapple Mechanic — From Concept to Feel

After two weeks of prototyping, the grapple hook finally feels satisfying. Here's everything I tried, what failed, and the small change that made it click.

Echoes of the Rift Apr 5, 2026

Why I Rebuilt the Entire Enemy AI from Scratch

The original state machine worked — until it didn't. A deep-dive into why I scrapped months of work and what the new behavior tree approach unlocks.

Studio Mar 22, 2026

New Tutorial Format: What's Changing and Why

Based on your feedback I'm experimenting with shorter, more focused episodes alongside the longer deep-dive series. Here's the plan.

Echoes of the Rift Mar 10, 2026

Hand-Crafting the Overworld: Tools & Workflow

A look at the custom Unity editor tools I built to speed up level creation — and the Blender pipeline for the modular tile set.

Devbytes Feb 28, 2026

Monthly Wrap — February 2026

Tutorial views hit 1M total, the Godot series wrapped, and I started Chapter 2 level design. Plus: what's next for the channel.